You are in a book of combat

There are many commands in COW related to the art of combat.

read the book of combat

QUICK GUIDE:

Detecting life at or near your location:
- detect life

Creating life:
- create a creature. cpr it

Finding out what auto-spawn creatures you can afford to spawn:
- spawn

Spawning life that is able to automatically respawn itself after being dead a while:
- spawn elf from passive1

Giving a spawned creatue treasure to drop whenever it is killed:
- spawn gnome from passive1. create a yellow coin worth 10. give it to the gnome

Fighting living creatures in melee:
- create a rabbit. cpr it. attack it

If it drops treasure (for example: a coin), erase the coin
or
Keep the treasure if it is useful to you. (Specially coded objects can be identified by detect code)

Obtaining the ability for magic:
- goto the potion of mana. use it (only gives max 1 mana)
or
- goto the combat student. attack it
He sometimes drops a bubbling potion. If he drops something else then come back later and try again after he respawns.
Note: there may be other mana treasure drops sprinkled around COW's creatures.

Healing living creatures with magic:
- cast heal at the rabbit
or
- cast heal (on yourself)

Harming living creatures with magic:
- cast fire at the rabbit (note: this spell is unavailable when you first start practicing magic. Cast a few heal spells until you can gain enough mana to cast fire.

Resurrecting dead creatures:
- cpr me (if you are dead)
or
- cpr the rabbit (if the rabbit is dead)

Guarding living creatures:
- create a creature. cpr it. guard it

Making one creature guard another:
- create a merchant. cpr it. create a soldier. cpr it. force the soldier to guard the merchant
(note: you as well as creatures can guard exits unless you are in a sanctuary)

Wielding a weapon:
- create a knife. wield it
or
- create a creature. cpr it. create a knife. force the creature to wield the knife

Unwielding a weapon.
- create a knife. wield it. push it

Putting your weapon in its sheath.
- create a silver dagger. create a green sheathe. wear the green sheathe. sheathe the silver dagger in the green sheathe

Repairing a weapon:
- goto a blacksmith called stan
- then talk to stan
or
- put your weapon on the forge, then watch as your character works on it.
(repairs are done, then improvements are made, your aim determines how well this works)

Improving a weapon with special attacks:
- goto a blacksmith called stan
- then put your weapon on the forge, and watch as your character works on it.
(Special attacks are added when your weapon reaches 20, 30, 40, and 50 points.)


Getting past the 10 mana cap:
- find zulphur

Enchanting a weapon
- practice magic until you can store 10 mana
- visit Zulphur to remove the barrier to advancement beyond 10
- practice some more until you can store at least 11 mana
- Visit the chamber of enchantment (start/training shed/east/north/north)
- wield your weapon
- use one of the talismans and choose the enchantment
- after gaining mana, return periodically to use it again with the same enchantment to recharge the enchantment

Wearing armour:
- create a shield. wear it (note: armour is not part of the battle system yet)

Advancing to the 2nd combat level:
- find a trainer named sparticles
- then goto it
- then talk to sparticles

Level 1 combat areas:
- The arena: training shed/east/east

Level 2 combat areas:
- Level two: start/training shed/east/east/down
- avoid a gap in the wall if you are alone

Level 3 combat areas:
- Level three: start/training shed/east/east/down/down
- avoid red doors if you are alone

Building your own combat area:
- read the book of construction
- find a place for the entrance of your area
- the build command allows you to make the entrance and the first room.
- build more rooms inside
- sprinkle creatures in it with the spawn command.
- Let Thorn know about it so he can post it in this book. read a command called post to find out how to do that.

Some additional tips
read some info about combat