This prevents future attacks to a living target or exit through a doorway target while you are alive.
- If the target is already in combat, you may guard them but it will only apply to further initiated attacks - You and the target must be made of 'living' material and have some health, or the target must be an exit. - The target must not be guarding anything - The target must not already be guarded by anything else. - The location must not be of material 'sanctuary'
If you want to kill a guarded object, you must kill the guard first.
Pushing a guard might allow you to then attack the target or get to the exit.
A guard at an exit does not prevent someone from entering from the other side.
When someone tries to pass through a guarded exit, the failure message includes a 'noneshallpass' reaction with target=doorway and second=guard.
Coders: click spawn then review the code for any of thje passive creature templates for a reaction example.