You are looking at a vibrant club of healing model

if second of hit then healwielder;

##healwielder:
$maxh = $init_obj's healthmax;
$hlth = $init_obj's health;

if $hlth < $init_obj's healthmax then healthem;

##healthem:
add 1 to $hlth;
set $init_obj's health = $hlth;
print "[$init_obj] looks a little healthier";