You are looking at a quest_object for thorn

Hi Thorn,

I trust all is well in your world.

I have been contemplating quests .. simple quests.. as compared with your major quests find: [killquest] find: [leadquest]
(hmm finding one of some objects isnt all tat helpful)
..and this is my current thinking.. I would appreciate your thoughts on the matter:

Each quest is manged by a quest object create a quest called find_something

These quest objects sit inside players so you can have several quests on the go at any time.

The quest objects react to actions the player does and checks for quest completion (right now Im asuming this will just be a series of IF cowmands culminating in a questcomplete block).

When the quest is complete, the quest object erases itself.

A new command called quests will list all 'visible' quests inside the player issuing the 'quests' command so they can see what outstanding quests they have.

Each quest object should have instructions written into it to help the player complete the quest.

So a quest dispenser should have master copies of quests and just give a copy to the questee.

This does put the burden of quest creation onto the coder of the quest objects.. so Im wondering how we can automate/simplify these.. all thoughts welcome.

PS You have a quest called dropit inside you as an experiment.