You are looking at a command called fortify

fortify {exit}

This builds a destructible barricade around both this exit and its linked exit.

In other words, the exits are put inside the barricades.

It also sets the barricades with the 'fortified' material, and sets pointers to each other and the exits they fortify.

Therefore, they can be rammed with an object scripted to say a 'ram' message. If their health goes to 0 then their exits are placed back in their rooms.

They can also be repaired with an object scripted to say a 'repair' message. This causes them to snatch up their exits again.

see also find: [the material called fortified]
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