You are looking at an a skill setting method for chaotic bob

CB,
Considering some of your creatures that you'd like to fall outside the nomal boundaries of what's available to the mortals, I've created a handy bit of code to set skills. Keep this knowledge away from mortals as it could be used to become quite godly.

Stick this bit of code somewhere in your creature, perhaps when they are a target of use or something. Modify $skillvalue and $skillcap as you see fit. You can use 63949 as a generic skill tip or create one of your own and use that # instead. A skill tip object is just a place to put the advance message and tip for training past the cap.

include 65838;
multivar $skiller=$actor,$skillname='aim',$skillvalue=10,$skillcap=20,$skilltipobj=63949;
runsub setskill;
multivar $skiller=$actor,$skillname='dodge',$skillvalue=10,$skillcap=20,$skilltipobj=63949;
runsub setskill;