created objects inherit materials from matching classes (based on each word in the name)
not directly from each word
renaming cleans up class/materials as if it were created
have a retrograde process that applies materials to objects matching one class being used.
eg:
create a class called blip
modify its materials
retrograde the class called blip
- all blip objects are assigned the new materals
simply create a glass detector - no classes (and no materials) checked
simply is like 'please'