You are looking at the quest parameterization for wolis

Yeah, some food for additional thought. I think parameterization of quests could allow for more than just trainer skill awards, also treasure or trophies or whatnot. I think implementation could be done with the existing cowmands and material abilities. Just a matter of putting a quest material on the object that runs the quest and configuring its matvals with what tips are given and what conditions are to be met for success. The configuration might be something done via a command like spellsetup or bodysetup I kinda started on (but will adjust based on the latest functionality we have), or it could be done at the time of quest initiation through some custom coding.

Of course, use of such a material would only be appropriate if the quest was within its capabilities. No need to limit creativity because we can also create quests outside that box with custom code.

Anyway, thanks for tossing it back at me... definitely thoughts worth keeping alive...