You are looking at the command called create

create {object description}

You can create all sorts of things in cow, but read the command called build if you want to build a new location.

Some examples:
create a mouse
create 3 mice
create three blind mice
create some white mice
create a sword called justice
create the leather goves of the badger
create a flower pot which is made of metal
create a rubber boot which is covered in mud
create a golden ring worth 30 pennies
create a brick which looks slightly special worth 3

You can include a description following a 'which' or 'that' or 'for' word.
You can specify its worth following the 'worth' word.
You can specify a material followed the 'made by' words.
If you create 'the something' then it will show as 'the' not a.
If you dont specify a quantity then 'a' is assumed.
If you include a colour name in the objects ame than that is the colour it will be (watch you, recolouring it will change its name!).

These concepts also apply to the build command for building new locations.

Once you have creates somethough you can manipulate it like this:
lock it so no one can modify it
paint it to make it pretty
pose it again to make it pretty
edit it to write in it
describe it to add more text to its description
put it on something to change its position in the room
get it
drop it
and many other fun things commands

If you find you have more or less objects that expected use the more or less commands.

About plurals
A plural 's' is assumed with all objects and both the singular and pulralised versions of the object are stored with your creations.

If you create a brick then more bricks (or more it or more brick) it will become 2 bricks with a 's' tacked on the end.

If you create 2 bricks then less bricks it becomes 'a brick' with the s stripped off.

If you create 2 brick it gets confused and from thence forth will treat purlaised versions of that object as the singular form - so dont o that.

I currently have no way of handling special pulral cases like mice and mouse - this will happen in the fullness of time.

-- slightly technical stuff below --
Conceptually, when you create a mouse you are creating a new object of class 'mouse'. if you create a mouse called fred you again create a mouse classed object but this time it is specifically named.

In general both the class and the name of an object are shown, unless its a command or a player. It woud look a bit less personal seeing 'a player called bob' in the room, instead of just 'bob'.


Code