You can create all sorts of things in cow, but read the command called build if you want to build a new location.
Some examples: create a mouse create 3 mice create three blind mice create some white mice create a sword called justice create the leather goves of the badger create a flower pot which is made of metal create a rubber boot which is covered in mud create a golden ring worth 30 pennies create a brick which looks slightly special worth 3
You can include a description following a 'which' or 'that' or 'for' word. You can specify its worth following the 'worth' word. You can specify a material followed the 'made by' words. If you create 'the something' then it will show as 'the' not a. If you dont specify a quantity then 'a' is assumed. If you include a colour name in the objects ame than that is the colour it will be (watch you, recolouring it will change its name!).
These concepts also apply to the build command for building new locations.
Once you have creates somethough you can manipulate it like this: lock it so no one can modify it paint it to make it pretty pose it again to make it pretty edit it to write in it describe it to add more text to its description put it on something to change its position in the room get it drop it and many other fun things commands
If you find you have more or less objects that expected use the more or less commands.
About plurals A plural 's' is assumed with all objects and both the singular and pulralised versions of the object are stored with your creations.
If you create a brick then more bricks (or more it or more brick) it will become 2 bricks with a 's' tacked on the end.
If you create 2 bricks then less bricks it becomes 'a brick' with the s stripped off.
If you create 2 brick it gets confused and from thence forth will treat purlaised versions of that object as the singular form - so dont o that.
I currently have no way of handling special pulral cases like mice and mouse - this will happen in the fullness of time.
-- slightly technical stuff below -- Conceptually, when you create a mouse you are creating a new object of class 'mouse'. if you create a mouse called fred you again create a mouse classed object but this time it is specifically named.
In general both the class and the name of an object are shown, unless its a command or a player. It woud look a bit less personal seeing 'a player called bob' in the room, instead of just 'bob'.