Hi CB,
Nice work on the spawning room.. I have, however, done a little cleanup of button 1 as it was not working properly (the wielding a locked object etc..).
I noticed a few things you had done which could be improved on and thought you might like to see a simpler way of doing things.. I left your old code below.
One of the big changes is that I used the ability to change who is the actor - so the actor just call "wield $weap"; no forcing required.
I also used multiset read the info about multiset
And I made button 1 react to beng used as well as being pushed, so you can debug use button 1 without sme other object grabbing the 'push' reaction and you dont get to see yours in action.
Tip for young players: using if target of .. syntax means objects only react if the are the target, saving objects from reacting to eveything then later realising they are not the target.
Note: tickhour2 and tickday and tickloc dont work this way..not yet anyhow. they are special.
And finally.. a new replacement for pocket variables.. check out the brick floating behind me.