You are looking at an experimental experiment

Just a quick note to say wolis is trying a new approach to tickhours.

When an object reacts to a tickhour, it records this time and will refuse tor eact to another tickhour unless this time has elapsed. The fun part being a random numr of minutes is added to this time so as time progresses, the tickhours will all be happening at random times but close enough to an hour for each object.

This _shout_ prevent the bottle-necks we have been having where on the hour everything tries to tick at once!

It will atke a bit of time, and a bit of monitoring, but this should do the trick.

If you notice anything strange, just let wolis know (the usual way).

Please note, I expect more changes to be arriving soon, assuming this tickhour business resolves itself.