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17 Aug 05: The spiders are becoming a nusance again.. so I am foring them into one object per login and only performing 1 out of 10 commands they try
10 Aug 05: spiders which logon with no browser or IP address are treated as spiders and cant do editing commands
09 Aug 05: Click on the top-left of the location window to open it up in a new window (outside frames)
09 Aug 05: Removed inapropriate personalisation from daisy chain messages. Basically I removed the (you) from another server.
09 Aug 05: Fix a bug with saving pocket objects and suggested to the postman the he pauses briefly before rushing in and delivering objects un-noticed.
07 Aug 05: you can now create a piece of paper and it works a bit better
07 Aug 05: the redundant 'by' at the end of an objects creation date removed
01 Aug 05: I forgot to mention that you can have alternate text for your links by including your nice text after a vertical bar after your url eg: earth.google.com|View_The_World - a space indicates the end so you have to use underscores or nbsps.
30 Jul 05: Mysterious image bug now squashed
28 Jul 05: New command motion now gives you control of how you move around in cow.
27 Jul 05: Niceness recorded for each player object that does something politely eg please go to the library. This is stored in the players object field 'niceness'.
27 Jul 05: The niceness of the initiating command when reacting is in the variable $niceness.
23 Jul 05: Cleaned up the cleanup function
23 Jul 05: Cleaned up the quick-links below an object when it is examined
23 Jul 05: Possibly stopped re-display if cmd inputs in the locaiton frame - very hard to duplicate - if you see 'hmmm' at the bottom of the location frame then it has done its job.
20 Jul 05: New key word 'search: ' to give people a link to search google for the following text - use in general speach or when writting in objects.
20 Jul 05: The 'type: ' key words does not include the text 'type: ' when reading an object.
19 Jul 05: Forgot to mention that a link to backup sql to a disk file on login page so spiders will trigger backups (after 3 days we have 4 backups so thats not bad). This ink does backup all objects and takes processor time so use it sparingly.
19 Jul 05: Any info text larger than 250b is written to and read from a file on disk to keep the database small and relevent. If this causes a problem I will reverse it. Problem being seeing 'include' insead of the objects text when examined.
18 Jul 05: Fixed cowscript 'copy' so it halves the value of the object copied. Counter this in cowscript of you want a complete replica (like shop or a fisherman).
18 Jul 05: Redundant niceness added to user commands so you can now
please think about chocolate
or think about chocolate
18 Jul 05: Minor problem with ownership and copying objects resolved.
18 Jul 05: copying objects with single quotes in extra info works now.
17 Jul 05: (busy day) The old fashioned reference to an image has changed to use the img colon method, just like everything else in cow. I will use a semicolon to deminstrate img; /cow/fade.jpg I have taken the libery of updating _everyones_ objects so they use this new current way of doing things. Remember to do it yourself in the future.
17 Jul 05: new field 'creator' records who created an object as compared with who currently owns it and gets money if sold etc..
17 Jul 05: Addition of redundant niceness to cowscript commands. You can use please and thankyou or thanks in your commands please set $actor's loc to $dest; thanks to intercal for the wonderful thought.
17 Jul 05: New COWScript options after 'foreach' to control what kind of objects are checked eg foreach in $loc do touchit not doorway not player
A sample vaccum cleaner is in the Cenral Market that demonstrates this.
16 Jul 05: Fixed problem with creating objects of worth. You can now safely create a brick worth 4 pennies.
10 Jul 05: Show a link to read about the last command performed or a random common command. (will not work with actions!)
10 Jul 05: New command 'ignore' hides any message which contains any of the words you add to your ignore list
08 Jul 05: Updated 'go' commands to keep hosted objects with actor - added 'follow' and 'carry' commands to exploit this more.
07 Jul 05: Improved/finished daisy-chain logic so multiple cows can communicate with shouts
02 Jul 05: Fixed the problem when creating something and adding the description to the create command create a brick which is made of glass
01 Jul 05: tiny basic training robot coded to instruct newcomers to cow and remind oldies
28 Jun 05: Second command box near 'Emergency recover' can be used to send continue using cow while waiting for large contents to display in some frames (eg waiting for a readall to finish displaying)
28 Jun 05: Fixed bug with dot space repeating last command eg build a house. lock it
25 Jun 05: named objects in or near a player will be used as commands in preference to distant commands
24 Jun 05: Scripted objects can not call other objects more than a few times and looping within a script is limited too (this stops endless processing)
24 Jun 05: New players start off with 100 pennies
24 Jun 05: Creating objects makes objects worth 1 penny unless you specify at the end 'worth n' eg: create a brick with 6 pennies.

16 Jun 06: new keyword 'read' followed by a colon, space then an object number in square brackets - this includes the contents of that numberd objects text. Useful for puling text from multiple objects together into one single document.
16 Jun 06: change to the way the keywords (click,type) you now enclose the thing in command in square brackets no need for the training colon. This keeps it in line with the read command
16 Jun 05: new keyword 'sound' for embedding sound files for playing when an object is examined. This needs some more work but its a start
16 Jun 05: all keywords should now be followed by a colon - current keywords (link,img,sound,click,type) will work but we shoud re-edit where possible to new format
16: Jun 05: text in the description of an object can now contain keywords (link,img,sound,click,type) so by looking in a room with an object with a sound in its description will play that sound.
14 Jun 05: new ticks- tickhour2, tickday and tickmin15 and an easy way to have as many different durations of ticks
14 Jun 05: CowScript 'if' command now understands 'is' eg if $actor is $target..
04 Jun 05: possibly fixed the 'something went wrong 404..' when clicking on some objects in location display frame
04 Jun 05: guest auto-execute commands change to handle frames and now relies on the &k param not the &c param eg: &c=1&f=1&k=create a small box. paint it as yellow
04 Jun 05: bug in cowscript find was cuasing it to use last found ID if nothing found in the designated location (hence the goats naughty behaviour eting things it should not have)
04 Jun 05: added a link to free image server website for people to upload images and ref them in cow (without taking all of my 250Mb disk space)
24 may 05: new CowScript param on var: var $thing to random max which returns a random number from the maximum objects in cow.
24 May 05: You can now embed links to perform cow commands when a player examines an object like this type: start. north. go library. think how did I get here?: You must end it with a colon. Iether type or click will work. click: do dances on the cieling:
23 May 05: If you include the word 'loudly' your command is heard by everyone - and loudly Is removed from your command. type: think about apples loudly:
22 May 05: New frames layout to try and reduce loading times
22 May 05: JavaScript changes to try and reduce JS errors.
22 May 05: New 'Emergency recover' link for when times get bad and frames dont look right.
19 May 05: if you say 'type{colon} ' or 'click{colon} ' everything after it becomes active so others seeing your message can click on it to auto-type it for them. useful for demonstrating commands.
11 May 05: single and double quotes in things you say wont cause JavaScript erors now.
11 May 05: the radar command is back.. still not finish but it looks pretty.
10 May 05: Emailing from cow is now functional, check out the outbox in the post office back room.
10 May 05: You can now update your email address at the login screen.
06 May 05: Added two hidden frames to help get messages faster
06 May 05: pretty fade graphics updated.
30 Apr 05: Everyone now has their very own personal notes which are remembered from session to session.
30 Apr 05: I have reduced the number of commands shown on the right hand frame. If you have a suggestion of what commands should and should not e there just let me know.
29 Apr 05: Moved last cmds to the right frame and made it a scrlling list
29 Apr 05: Increased default refresh rate to 6 seconds instead of 10
28 Apr 05: The 'describe' command has been updated to work like 'paint'
28 Apr 05: approx each hour there is a tickhour event which objects can respond to (even if no one is logged in)
28 Apr 05: You can now perform cmds while you are editing.. the re-edit checkbox is auto-ticked when you type in something to do or say
28 Apr 05: The login screen has a url to check and repair the MySQL tables
10 Apr 05: Objects in top msg log can now be clicked to examine it.
10 Apr 05: Last commands have first 4 letters shown to help find the right one.
10 Apr 05: Last commands are DoubleCLickable to perform them not just re-type them.
09 Apr 05: last commands are available in the 'o's below your cmd box.
06 Apr 05: New commands imglook, imglist, imgmap and imgloc - allow you to define an image to use along with or to replace your objects name in look,list,map displays.
04 Apr 05: internl rework of command locations. now anything classed 'command' can be used by anyone, anything named in you or location can also be performed.
04 Apr 05: login page now give users choce of frames or not (PDA version is on its way)
04 Apr 05: Any player described as 'a guest' will only exist for an hour after they last do a command or are last manipulated.
01 Apr 05: You can use the URL to auto-create a guest and perform a command by adding &loc={location}&c={command} eg: &loc=996&c=talk to the receptionist. multiple cmds seperated by . are allowed too.
22 Mar 05: Possibly fixed IE display bug (right hints frame refreshes every minute) Dont use the Back button and you should be OK.
22 Mar 05: Multiple cmds on te one line, seperate with dots eg: create a cat.paint it as red.lock it
22 mar 05: Mutiple dots are left alone '..' eg: say I see..
22 Mar 05: New command 'ask' so you can ask an object something or just ask in general
22 Mar 05: More key words to split into the description when creating eg: create a cat which is meowing. Keywords are: made of|for|which|to|by|who|of|covered|decorated|adorned|looking
21 Mar 05: Minor tinkering with msg display logic.. should stop re-display if loc if it is a reap of last display.
20 Mar 05: v5.00 installed to clear up location display issues which means most commands need updating - unfortunatly the buy and sell process is not happy - stay tuned.
20 Mar 05: Most characters in a URL are not treated as part of the url in the messages log.
20 Mar 05: If what you say has a questionmark in it, it will be asked not said.
13 Mar 05: Any objected posed as hidden or hiding will not show on list new or modified and can not be teleported to.
10 Mar 05: Minor mod to cleanup words typed by users.
09 mar 05: New command 'call' so you can call ojects like the courrier and doggy.
09 Mar 05: new Cowscript command 'locate "text"' so you cn find a named object anywhere in cow.
07 Mar 05: Rollback to version 4.29 - too many bugs creeping in from hosted objects following.
23 Feb 05: New commands logoff, logout and quite (all imediate disconnect from cow)
22 Feb 05: new cowScript list manipulation: save, loop cut|copy|paste "string"
22 Feb 05: new reaction option ##any: will be triggered by anything that happens in its location
22 feb 05: limited reactions so objects can not react to a message they generate.
12 Feb 05: new cowScript var option to get last obj ID
12 Feb 05: slightly cleaner more informative debug statements
12 Feb 05: Hmm with debug on, exiting the tardis is fine, not if debug is off.. how do I trace the error if it works ok with debug on!?!
09 Feb 05: the lift in the skyscraper is working, so too is the tardis.. mind you relocating objects cause a delay in location display when you leave them (some kind of temporal displacement - just look after you have left them)
08 Feb 05: new title shows count of how many are currently logged into cow.
08 Feb 05: New COWScript getname - returns the name of the object.
07 Feb 05: New command 'Whistle' so you can whistle a little tune or maybe calle for your bet. A whistle is loud and piercing and will be heard through cow.
04 Feb 05: New command 'send' so you can send stuff to the postman.
02 Feb 05: I removed the limitation on saying things twice.. it was causing you not to 'wake up'
02 Feb 05: The postman had a little bug which is fixed now.. he still needs some more work tho.
02 Feb 05: There is something very strange about the open field - it sometimes registeres as object 0 - the void.
01 Feb 05: Things you say will be blocked if you say the exact thing twice (within the last 2 messages) This stops accidental loops in code.
01 Feb 05: The baker now sells things correctly.
31 Jan 05: New command 'list players' shows them in order of most recent activity
(note, examining a sleeping player will update them and they will show at the top of the list)
31 Jan 05: Correct location show when waking up in cow.
30 Jan 05: Minors mod to the way create handles words (for, made of,which) and auto-describes the object.
28 jan 05: New command 'mode trigger' shows all current trigger keywords and the objs that generate them.
27 Jan 05: Two exterminators are cleaning up the rouge spiders (one roaving, the other in the open field).
26 Jan 50: The Daily COW will return to the open field if got/eaten.
25 jan 05: New command 'list modified' shows objects which have been touched in the last 24 hours.
25 Jan 05: All players, logging as of today, will have their IP and browser type shown when you examine them (to aid spider hunting).
23 Jan 05: you can now force a player to look in 'msg' - sample in the gem.
19 Jan 05: the book of coding has been updated with some reference material in it.
19 Jan 05: the Great Disaster has been repaired - you can now go places by clicking on them as before (wolis admits he caused it - he also admits he fixed it too)
19 Jan 05: Objects now have an endless supply of storage space for extra info
(look inside the object!) Check the gardener and the philospher.
18 Jan 05: ' " + ( ) now storable in object's fields and slots
17 Jan 05: Tickloc now checks inside player as well as current loc.
17 Jan 05: New options on cowscript find random - see the demo mouse.
15 jan 05: New command 'radar' - my first attempt at a dynamic map with lines
(not all objects show correctly but it proves the concept - positions are random each time)
13 Jan 05: Fixed 'list new' - shows new objects in last 2 days (CMT).
11 Jan 05: New command 'press' so you can press buttons - does the same as push.
08 Jan 05: New messaging engine prevents duplicate msgs and feeds several messages one at a time.
08 Jan 05: Refresh speed control - expand the top frame.
07 Jan 05: You can now buy one of an item a seller has multiples of.
06 Jan 05: List new shows new objects within last 3 days.
02 jan 05: New commands wish and talk.
02 Jan 05: The fisherman is now finding decent fish.
01 Jan 05: Happy new year!
01 Jan 05: New commands talk, buy and sell (read the book of trade)
01 Jan 05: new fun objects Fisherman,baker, fortune teller and a philospher
30 Dec 04: Some minor changes to speed up cow
30 Dec 04: A new colour layout (more shuffling of colours is needed).
27 Dec 04: New commands: mood,wear,force,possess
27 Dec 04: Play 'Rock Scissors Paper' with a card shark in the amusment park
25 Dec 04: Merry Xmas!
25 Dec 04: All reacting objects in a room will now react, not just the first.
25 Dec 04: Reacting objects now know who originally acted.. check out the mirror in the sky scraper.
25 Dec 04: Two new commands for socialising 'laugh' and 'nod'.

23 Dec 04: There are more and more reacting objects. Look out for a receptionist in a sky scraper, some active ducks and those fun-loving clangers.
23 Dec 04: Changed the paint command so you can paint double word objects.
23 Dec 04: You can now put objects 'behind' another.
23 Dec 04: Create multiple and get them (not just one at a time) solong as you use the plural name for it.
20 Dec 04: objects can now act when a player is in the same location.
20 Dec 04: New commands: location, stroke, use and play.
18 Dec 04: When you mention a www. its clickable in the message log.
18 Dec 04: Incase you want to bounce the beach ball, I have added a new bounce command.
18 Dec 04: The 'face' command has been refined: 'face the door leading north'.
16 Dec 04: Find the beach ball and push it. Its a basic reacting object!
09 Dec 04: You can now refer to 'it' - which is the last object you used.
09 Dec 04: New commands, map, remap, nudge and shove.
22 Nov 04: More context sensitive commands and a new 'say' input box.
22 Nov 04: New commands 'list new' and 'examine new' show new objects.
15 Nov 04: A colour in the name of something you create will auto-paint it.
14 Nov 04: New commands paint, colour and color.
11 Nov 04: New layout.
09 Dec 04: New context sensitive commands when you examine (click) something.