You are looking at a command called wield

wield {object}

Wield an object, like a sword or a daisy.

create the guilded sword of happiness. wield it

If your carrying the object (inv to see what you are carrying) you will take it out first, then wield it.



scripting notes
This command sends out the keword 'wields' if sucessful and 'wieldfail' if the object was locked.

if reacting to wield then saysomething;
Code