Code
##tickloc:runsub whattodo; if reacting to wish then curepox; // debug coded here; rem something by thorn; ##whattodo:runsub klunkit/30 or moodit/15 or curepox/15; ##klunkit: print "From a far corner, a 'clonk' from [$actor] reverberates through [$loc]"; runsub healsomeone or curepox; ##moodit: $what = (a bird,a fly,a bee,a butterfly,a hand-glider,a sparrow,an eagle,a moth); $does = (swoops,flies,loop-the-loops,zig-zags,plumets,cavorts,glides); $where = (over head,near by, in the distance, close by,just out of view); print "$what $does $where"; runsub healsomeone; ##healsomeone: find $loc, random player; if $found_id's health < $found_id's healthmax then healthem; ##healthem: $health = $found_id's health; add 1 to $health; set $found_id's health to $health; $how = (calmer,revived,better,chipperer,happier,more content); print "[$found_id] is fealing a little $how now"; ##curepox: find $loc, random player; $mats = $found_id's material; swap $mats take '_cowpox_'; set $found_id's material = $mats; print "[$found_id]'s feels very clear headed";