You are looking at a metal jar for chaotic bob

-- this is an old message I miss-types, thought you might like it for historic reasons --

Hi CB,
I notice a proliferation of chestbusters, facehuggers and pods..

Here is a nice strong metal jar for you to put some of them in.. I fear they will overrun the world unless contained.

Actually cow can only process about 250 scowcript commands at a go (to stop eternal loops) which means the more reacting objects, the less chance they will get to react as cow cant proces them all.

I notice your chestbusters have a ##tick: which is quite scary if they multiply.. as each 20 seconds each one will react even if noone is there to see them.. whish would be a waste of precious processing time.

Always #tickloc never #tick.. infact I have just turn tick off altogether (ah that feels much safer.. mind you this is cow v6.66 .. how demonic).

The down side of excessive procesing is that some objects only get half of their script complete before they are halted by the 250 limitation.

I will up the lmiit some time soon.. but Id rather not be focred to do this by some slimy little critters.. Id rather something a bit more pleasant encouraged me to allow more processes to run.

So I do hope C.C. you can find a way of consuming them soon..

PS I also also noticed that you:

##tickhour: runsub exithost;
##tickhour: runsub getaway;


Only one of these will be process.. Im not sure which.. you would be better off doing this:

##tickhour: runsub getoutnow;
##getoutnow:runsub exithost or getaway;