You are looking at many info about forces

When sending a message into a location you have the ability to force a player to look, list or examine objects - and these are displayed in the appropriate windows in their UI.

This is the standardway of forcing players to get a new look of their location once an object has changed:

msg $loc,$actor,0,0,'force',"force:look $loc";


The syntax of the initial partams are:

msg {location},{actor},{target},{second},{keyword},{message}

...

The 'force' concept is your way of forcing a player to have a new view in their 'location' window.

The key word of 'force' is a convention for future use, however it does not directly impact the force its a nice thing to do.

The actual message of 'force:look $loc' is where a the magic takes place.

the key first work after the force: indicates what kind of view of a location you are forcing iether:
look, list, exam and colour

look has 3 optional params: {location},{method},{criteria}

To look in the current location simpy force:look,$loc
To list objects in the current location force:look,$loc,list
To view a radar use force:look,$loc,radar
To view a subset of objects in the location add an SQL query to the end of these.. not fully operational!

list can have one of these following it:
new = list top 50 new object (created order)
modified = list top 50 modified object (last modified order)
players = list top 50 players (laist modified order)
{playername} = list last 50 objects created by this player

exam
Force someone to exmaine an object like this:
force:exam {objec_id}