Hi Chaotic bob,
I have just sent this msg to superblah but thought maybe you might find it useful too:
I have noticed your wolf and dijinni are coded in a slightyl problematic way.
Please pass this message on to anyone else you know who codes like Chaoritc Bob:
When deciding on a name for a block of code like
##whattodo:
Always make sure its not matching a keyword like
##do: or ##say: or ##msg:
Just imagine this senario:
I code one object to ##think: by saying something and I have another object reacting to ##say: by thinking something.
Once you say or think near them they bounce back and forth saying and thinking infinatly.
Thankfully I have put a stop to such infinties so only 50 reactions to reactions can happen.
To avoide this always use names for your blocks of code which wont trigger a reaction - instead of a block called ##do: as you have in your wolf, use ##doit: or ##dosomething: or ##wolfaction:
This wont cause your object to react to a DO in the location.
I have fixed your wolf, please make sure all of your other objects are not using keywords for their block names.
Thanks