Find
You are in a TWISTER!!!!!
This is an experimental cleaning device belong to C.C.
use the twister
to remove annoying unlocked objects in the area
push the twister
to make it spill it's contents onto the floor
Created by
Chaotic Bob
, last updated 27 Mar 2014
Code
##tixckloc:runsub whattodo;
##use:runsub isitme;
##sxhout:runsub suckit;
##txhink:runsub suggestit;
##isitme: if $target eq $actor then suckit else end;
##whattodo:runsub sxuckit/3 or suggestit/10;
##suggestit:
var $man to (monkey,man,elephant,possum,worm);
var $ms to (All new users shoud,You might want to,You can learn something if you,A wise $man once said,If you are new to cow,Some of the answers can be found if);
say 'msg',"$ms type: go to the training shed";
call "ping shed";
##suckit:
rem say 'msg',"[$actor] begins moving very quickly";
foreach in $loc do chkit not doorway not locked;
##chkit:
if $for_id's info eq "" then grabit else end;
##grabit:
clear $for_id,all;
set $for_id's loc to $actor;
say 'msg',"[$actor] sucks up [$for_id]";
say 'force',"force:look $loc";
##push:runsub wasipushed;
##wasipushed:
if $target eq $actor then hitmeoverride else end;
##hitmeoverride:
var $act to (wobbles,quivvers,spins,whirls,dances);
var $ton to (on its axis,around you,backwards,out of the way,behind you,towards you);
var $way to (hypnotic,scary,beguiling,windy,whirly,mystical,troubling);
say 'msg',"[$actor] $act $ton in a $way way";
##hxitme:if $target eq $actor then spewit else end;
##sxpewit:
say 'msg',"[$actor] slows down a bit";
var $dest to $actor's loc;
rem foreach in $actor do dropit;
say 'force',"force:look $loc";
##dxropit:
var $how to (spills,tumbles,rolls,falls,plops,);
set $for_id's loc to $dest;
say 'msg',"[$for_id] $how out";
an assistant janitor
a large floppy hat made of wool
a delicately carved table
a painting
a walrus
a PC help-desk booth
with
a sign
on it
a hickup
a note
a robot