You are looking at a map with directions to `the vista` and much more

If at any time you should get hopelessly lost, feel free to use the start command to return to the open field.

Alright, firstly go across that new bridge to the east. Give the fisherman a wave as you pass, then go north on the old road, and west into some reality. Not much here, it is reality after all. Take the dusty path west. Now here, we are entering the more ancient areas of cow, so I'd like to ask you to treat it 'kind of' like a museum of some kind. Not that you shouldn't play around here, by all means go ahead. But don't create nonsensical things, or junk. Now that I'm done ranting, we have several choices. You can go ahead into the vista (lots of cool stuff in there), or you can explore some of the surrounding areas here. I'm feeling like I want to explore, so I'll give you a tour.

First, let's check out that fox den... aaaaand it's filled with 'pretty ordinary' stuff so never mind. There are some pretty ordinary foxes in here in case you want to check it out. Alright, next let's check out the house (nice description). Something was 'logged'-ing me in here, I don't know what, but anyway, note the beautiful descriptions on the objects. These are not 'junk', not even the metal grating sofa. Let's see the bedroom. Alright, more non-junk, and a wardrobe to Narnia. Go in if you want, then come back to the main room and enter the kitchen. There's a triggerlist from the the thing that was logging me, not sure what the thing itself is though. And look at that, a knife made before weapons. That's rare (I think). Alright, we're done in here. Amble on back to the old forest.

How about we check out that strawberry field? Here we see some... armpit lice and... crusty purple fleas? ...... Let's check out that cave shall we? A subterranean river huh? This should be interesting. Also note that while the descriptions are not as long as a certain houses are, they are still interesting to read, and their brevity may incline you to read them more often. Anyway, let's head downriver. There's not much through that hatch, enter if you wish, otherwise, enter the narrow passageway. Strangely, our river ends in an airlock, which leads to a technospace. In the middle of the room you'll see a 'mega computer', with some nice editing. Sadly, this is a dead end, so head all the way back up to the field (sorry). Next let's head back to the forest, I'm disappointed by the lack of strawberries here.

What d'ya say we check out that castle? Well, there is stuff here, but let's head down to the beach. Notice the poor, stranded jellyfish, and enter the water. Don't worry if you can't swim. Swim into that shipwreck up ahead. Check out the oddly cute human skeleton in the corner, and head back to that castle. Let's hike up that rocky track, and make sure you bring a coat. Smell the lovely pine scent, and head onto that plateau in the distance (Actually I hope you brought a compass too, it's easy to get lost up there). Go down that difficult way (don't worry, it's not too difficult), and onto the glacier. Alright, there are several places we can go. First, let's ignore the warning on the big crevasse and descend into the depths to find... nothing. Oh well, head back up and to the north along a snowy ridge. See that observatory? Let's head down into that cornice (whatever that is) and through the door. Check out that sweet telescope, then look around. If you can't see the sky, push the button, and gaze in awe at humor of the sky! Anyway, head back to the glacier, and let's head along that track to the west. Don't fall into the drop (no, seriously, don't), and head across that ice bridge. Watch out, this area is prone to sudden blizzards. Head down the pass, gaze at the beautiful flags, and go on down the path (which I hope actually ends) into a valley. Go through the gate into the monastery and laugh at the inferior map contained within. Once you're done, head down the track to the west. Try not to bother the yak, head up the path to the north... And this is where I will just leave you to explore, seeing as I would never be able to document this whole area right now, but once you're done, try and make it back to the castle.